
Check Humanoid setup, Avatar, hierarchy, materials, scale, and grounding.
Create a project-owned visual wrapper without changing the source model.
Store stable IDs, compatible categories, presentation measurements, and visual references.
Add and resolve characters through a shared data catalog.

Review characters before entering a network session.

See concise errors, warnings, and recommendations in the editor.

Test local and remote characters in a focused Unity scene.

Prepare Gender, Race, Class, and Appearance combinations through reusable definitions.
Start from a working Shared Mode integration.
Keep character movement separate from the visible model.
Resolve character visuals locally from synchronized stable IDs.
Use a simple fallback visual when content is unavailable.
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